Saturday, June 04, 2016

Augmented Reality AR revolution! - briefly explained by @AlfredoSahagun EnglishSpanishOnline@gmail.com for @3nglishOnline

The Augmented Reality Revolution .. is here, and it´s here to stay. Some still are unfamiliar with what will be driving our future world, our visions will be “augmented”, meaning a lot of work will be put into making an overlay of graphics into you physical surroundings to make it more functional. The AR technology means introducing intelligently placed and selected useful information into your vision-relation with your real physical world. Eventually the idea is to browse live. As if you were browsing online on the web but doing it on your real life´s physical world. This technology is relatively new, but back in the early 90s it was already started to be used in Industries´ Manufacturing, then the popular use for sports as American Football or Hockey. The true first popular uses of AR in our lives have been already here for some time, and people have gotten use to them quickly. Can you picture in the American football games that orange-yellow line that comes overlaying the image to mark the yards, well that´s AR and it´s been there for over 20 years almost, and also the hockey puck with the hot fire tale. But eventually with the quick synergy of open source technologies Augmented Reality has started to really augment these interfaces and now hardware is being thought to display the new and more complex software being developed. So Smartphones, AR glasses, bionic contact lenses, bio-tech as the health chip, any wearable sensor tech gadget (i.e. Health, Polar, Garmin), also BMW is pioneering with car-models using AR potential, being connected and developing of Internet of Things (IoT wifi devices interconnectivity), eventually can aid to input information instantaneously that might be used for you Augmented Reality visual device, in whichever form it´s on you, Nano-tech contact lenses, e-glasses, headsets, or any of the already many examples on the market. Real time 3D manuals. At the moment it´s still more of a Marketing Strategy because AR software (browsers, interfaces) and hardware are still at initial stage, so MRW, Google, LEGO and even IKEA have had their product-related try-outs these recent past few years. AR gadgets already in the market are: Microsoft´s has a 3000$ dollar HDU (Head Up Display and improvement from the HMD Head Mounted Display) named HoloLens HeadSet, which field of view is still far from 360. And, the LA-based Co. DAQRI has also their Augmented Reality Headset. And, the Google Glasses (which were over-estimated) using the CrowdOptic app for triangulation of GPS position megadata, those are lenses. Even a VRD or virtual retinal display personal display device. The EyeTap (also known as Generation-2 Glass. Or the newest MEMS sensors six degrees of freedom accelerometer gyroscope digital compasses which SLAM trackers as PTAM are using. Commercial uses are starting to be a success. And even a new Spatial Augmented Reality (SAR) is starting to be developed from the hollow-projection of objects around. Games have also pioneered the AR usage, for example Ingress is trying to develop holographic AR for moving chess pieces, or actually moving pin over yahoo map, or using a head set to throw a hollow-land to play in a 3d virtual world, eventually the aim would be to creating hollow-mapping of all over the places, to integrate physical world without virtual functionality possibilities, picture you could take a practical online course by actually physically moving yourself, using your arms and hands over holographic machinery to learn fix, or operate surgeries, or simply doing home maintenance or car repairs fully tutored by a holographic rendered 3D helping overlying image. This is coming up people. Manipulation of 3d objects that aren´t physically in your hands. The challenges that are coming along AR are the hardware, the batteries for the hardware, and the uploading and systematic integration of tons megadata called ARML or Augmented Reality Markup Language which operates as the standard for the OGC Open Geospatial Consortium, all this info now called bigdata information to lead and enhance the functionality of this technology, and many other challenges to surpass still. For instance, it can be used for weather information just by focusing at the sky, also pointing at a bus or train it might recognize it number, route, trajectory and attached intelligently and accordingly to make you take your decisions, you can browse now inside museums and get extra information, or you can also use for hotel rooms, or planning your real-state, or planning your office-space. It will be plainly “convenient”. At the end, the computer vision, the AR, is the renaissance of vision, and information will be relay into our vision, AMW is bring a tri-dimensional AR. As always Our Minds are the only boundaries! And we are about to make our enhanced vision a stepping stone for a new reality. Sources: www.theverge.com www.hiddenltd.com www.mashable.com www.wikipedia.com www.youtube.com Augmented Reality AR revolution! - briefly explained by @AlfredoSahagun EnglishSpanishOnline@gmail.com for @3nglishOnline

Media Streaming vs Traditional TV written by @AlfredoSahagun for @3nglishOnline content writers EnglishSpanishOnline@gmail.com

Media Streaming is our Present!!! One of the major examples of successful video streaming would be Netflix. Which started using IE plugin hosted on Windows Media Player back in 2007, but today it has more than 80million devices, adapted to consoles, smartphones, smart-TVs, any device that would be connected to the internet. So it has grown as the current Tech has allowed them for the last 10 or so years. Nonetheless, Music Streaming History is way older than Video Streaming. Perhaps the most successful video-streaming experience has been YouTube. According to YouTube America´s Top Stream TV star Mathew Santoro, who sates the Streaming media is the future of television. He just recently started to make videos 6 years ago en 2010, the first 4 of which he didn´t get any rent from it, but since 2014 when his channel4 project went up from the initial 15.000 viewers to almost 5 million subscribers then he made it his business. He thinks TV is dying. Me? I´m more of a generation X from the 80s, or Gen Y 90s. And I can agree that I don´t traditional TV even a quarter of the quantity of time, though they may be the same shows but I prefect to see them streamed when I please. TV will always be influencing somehow, especially its advertising marketing, it will evolve too, as of the digital media, but overall as Mathew says TV might be dying. Think how much Millennials devote time to their TV schedules or pay on-demand vs. all the time viewing free content online, commenting and being virtually-social about it, streaming on and from their phones, tables, smart TVs. Traditional TV media has completely declined for them. You have Netflix, Hulu, Apple music and apple TV, Vimeo, YouTubeRed, Amazon, etc.. And they´re far more interactive and way more customizable. In fact, I don’t watch any cable anymore nor the on-demand since I have my media online streaming through my Wi-Fi device to wards my Televisions. Digital advertising is bound to go up. Now since 2016 the Add spent in digital advertising is outweighing money spent on TV advertising, therefore, future media is really shifting to the conventional stream. YouTube is the home of many eActor, digital Actors or Virtual Actors. WWE is another renowned digital channel of the streaming era. The era of the 4K digital streaming started in 2013, now were focusing on better content, Brief history and Milestones of a successful Video streaming example as it is Netflix. Netflix launched already 4K media content said Netflix´s CEO Redd Hastings in an “amazing progress”. Also the company and many of its competitors are commissioning TV shows and series for business and further marketing. All these can be done in now both in 4K UHD (Ultra High Definition) vs. 1080p Streaming for projections, Smart TVs, Tables, Smartphones and any other devices. Also hardware as TV boxes, or TV sticks are highly demanded in the last few years as the Amazon Fire TV Streaming 4K box is one of the favorites, and Apple TV box too. What have been achieved, the basic 4K hardware TVs’ and Wi-Fi platforms are set- built-in. And the basic free services are coming in most brands of Televisions, basic browsers, and the YouTube, hulu, amazon, and Netflix free services. Of course all these, have their premium line of product, but in hardware and in streaming content. These are still being developed and trying to di At this point in 2016, the challenge is the standardization and the improvement of the user interface and improvement of the content. Regarding the product standardization, regulation and user-focused rules of the industry. The smart TVs bring Wi-Fi platforms with already installed software interface built-in including streaming media channels (the deals already has been done with) big players as Fox, Direct Tv, Comcast, Netflix 4K, Hulu, YouTube Red, Amazon Prime, Apple and other. Another challenge is about UHD 4K content, there just isn´t too much yet. And the ergonomic moving recognition interface for user-control comfort. Let´s now analyze the rules and regulations of the hardware to standardize this technologies, the Blu-ray is already dying too, the Standardization challenge is basically between two HDU-4K decodecs (coDEC DECoders) which are the H.265 HEVC decoder and the most used Google´s VP9 codec used in Youtube, but this situation is already being dealt with, within a year decodec policies will be too taken care of with the convergence of the OS Tizen platform for developing content. At CES 2015 we saw the speed of processing and the interface speed and change to go from traditional cable TV to digital streaming to games to whatever the built-in platform may bring. But there´s a big challenge and a big effort put already into the convergence of devices and or standardization from all screened devices. Therefore People, We are way past the physical media era, we are in the digital media era! Media Streaming vs Traditional TV by @AlfredoSahagun for @3nglishOnline content writers EnglishSpanishOnline@gmail.com

7 TED Talks en Español

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